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CoffeeMaker

A warm and fuzzy 2D game engine.

coffeemaker-ci CodeFactor

CoffeeMaker is an open source 2D game engine written in C++ with SDL2.

This engine is being built alongside an arcade 2D top-down space shooter game. All game specific files are located within src/Game.

Features


  • B-Spline creation
  • Events
    • SDL2 Mouse Event
    • SDL2 User Event
  • Window creation
  • 2D Renderer with SDL2
    • Sprites
  • Audio
    • Play music
    • Play sound effects
  • Animation
    • B-Spline Animations
    • Sprite Animations
  • Input Manager
    • Keyboard
  • Scenes
  • Physics
    • AABB
  • Fonts (TTF)
  • UI widgets
    • View
    • Buttons
    • Text
    • Flexbox-like positioning
  • Math
    • 2D Vectors
    • Bezier Curves
    • Lerps
    • Random Number Generation
  • Async
    • Timeouts
    • Intervals
  • Logging
    • Log to files
    • Log to consoles

Prerequisites

vcpkg is a required package manager for this project. If you do not have vcpkg installed, you can follow the instructions in the link to install and setup vcpkg.

Getting Started

  1. Clone
git clone https://github.com/obscurelyme/CoffeeMaker
  1. Download the assets from Google Drive into ./CoffeeMaker/assets.

  2. Run ./scripts/post-build.{sh | bat} to copy over assets into build directory.

  3. Configure

  4. Build

Follow the development of CoffeeMaker

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